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Party Versus

🔗 Available on Meta Quest Store 

​🔗 More on Schell Games

Time:

June 2023 - March 2024

Tools & Platforms:

Unity
Meta Quest
Unreal
Meta Horizon Worlds
Perforce
Google Suits
JIRA
Photoshop

Design Areas:

MR 
Multiplayer
UX & Accessibility
Spatial Gameplay
Interaction Design
Social Mechanics
Score Tuning
Game Balancing
Feedback System

Contributions: 

  • Led the Minigame Pod, overseeing the creation of 20+ MR minigames aligned with creative and gameplay goals.

  • Collaborated across design, engineering, art, and UI/UX to deliver polished experiences through rapid prototyping.

  • Designed intuitive, accessible 3-minute games with multiple strategies and strong replay value.

  • Run weekly global playtests, balancing difficulty and fun for all ages.

  • Coordinated feedback systems (visuals, haptics, sound) with UIUX and audio teams.

  • Managed scoring, pacing, and balancing to support fairness and engagement.

  • Streamlined workflows, improving team coordination and iteration speed.

  • Documentation on MR gameplay principles, minigame production, and cross-team collaboration.

Among Us VR

🔗 Available on Meta Quest  |  Steam

🔗 More on Schell Games

Time:

December 2022 - June 2023

Tools & Platforms:

Unity
Meta Quest
Git
C#
SVN
Google Suits
JIRA
Photoshop

Design Areas:

VR Gameplay
Level Design
Map Design
Unity Animation
Interaction Design
UI/UX
Social Mechanics
Feedback System
Comfort Design

Contributions: 

  • Designed the new “Polus Point” map for Among Us VR, bringing the classic Polus into full 3D place.

  • Focused on map layout, including vent placement and room arrangement to balance visibility and strategy in VR.

  • Animated a mining drill interaction using Unity’s Animator for one of the core minigames.

  • Scripted gameplay logic and object interactions in C#.

  • Prototyped and tested VR tasks, vents, and sabotage for smooth interaction.

  • Led global playtests, especially with younger players, to understand user behavior and social fun.

  • Solved issues like cheating via physical movement by designing room boundaries and warning systems.

  • Collaborated with engineers, artists, and UI/UX to polish tasks and visuals.

Puzzle Sculpt

🔗 Available on Apple Arcade 

🔗 More on Schell Games

Time:

February 2024 - July 2024

Tools & Platforms:

Unity
Apple Vision Pro
Figma
C#
Perforce
Google Suits
JIRA
Photoshop
Git

Design Areas:

MR 
Level Design
Puzzle Design
Difficulty Balancing
Interaction Design
Playtest Analysis
Feedback System
Visual Scripting
Spatial Reasoning

Contributions: 

  • Extracted gameplay logic from 3D sculpture forms to shape level structure and ensure puzzle variety.

  • Developed a custom difficulty-balancing system using clue parallelism to manage pacing and avoid repetition.

  • Scripted level logic in Unity; prototyped mechanics and designer tools to accelerate iteration.

  • Balanced 50+ levels for progression, maintaining cognitive engagement and gameplay diversity.

  • Led internal playtests to refine clarity, flow, and challenge.

  • Documented puzzle logic and balancing strategies for team-wide reference.

Magic Reveal

🔗 Try out the Prototype

Time:

January 2025

Tools & Platforms:

Unity
Logic Pro
Figma
C#
Photoshop
Git
Audacity
Notion
WebGL
​iOS

Design Areas:

Rhythm Game
Sound Design
Gameplay Programming
Level Design
Playtesting
UI/UX

Contributions: 

  • Conceived the core idea and led the full development cycle from concept to launch as Project Lead and Developer.

  • Composed original background music in Logic Pro and created all sound effects.

  • Developed the full game in Unity (C#), including logic, interactions, and WebGL build.

  • Directed art team—set the visual theme, provided references, and guided VFX details.

  • Worked with education experts to align gameplay with focus training and behavioral screening.

  • ​Led school-based playtests, tuned difficulty and pacing, and added tutorial to improve onboarding.

Monster Band

🔗 More on MEandMine

Time:

March 2025

Tools & Platforms:

Unity
Logic Pro
Figma
C#
After Effects
Git
Krotos Studio
Notion
WebGL
​iOS

Design Areas:

Music Game
Sound Design
Loop Mixing
Interactive Audio
Prototyping
Playtesting
Tech Design

Contributions: 

  • Created game concept, mechanics focused on emotional expression and freeform music play, inspired by Incredibox.

  • Composed and produced 20+ layered music tracks and sound effects, designed to freely combine, while conveying a consistent emotional tone.

  • Designed and implemented a directional audio system for immersive and intuitive interaction.

  • Directed and designed 20+ character animations to match music cues; Led art team in visual production.

  • Built a Unity prototype for hands-on testing and design iteration.

  • Developed core drag-and-drop interaction for expressive, open-ended play.

  • Run school playtests to evaluate engagement and emotional clarity.

  • Managed cross-functional collaboration and production schedule.

Sky Breeze

🔗 Read my Design Document

Time:

November 2024 

Tools & Platforms:

Unity
Logic Pro
Figma
C#
Git
AIGC
Wwise
Notion
WebGL
​iOS

Design Areas:

Breathing Game
Music Therapy
Sound Design
Prototyping
Playtesting
Custom Input System
Kids Education
Innovative Mechanics
Level Design

Contributions: 

  • Created the original game concept blending breath control, rhythm, and emotional self-regulation.

  • Developed a Unity prototype with custom mic input detection for breath/blow interaction.

  • Fine-tuned microphone input handling for accuracy and responsiveness across devices.

  • Composed soothing background tracks and interactive note sequences for multiple breathing rounds.

  • Designed and prototyped a layered sound feedback system to match inhale, exhale, and hold phases.

  • Used AIGC tools to generate background visuals and guide overall art direction.

  • Led school-based playtests; used behavioral data to adjust pacing, difficulty, and onboarding.

  • Collaborated with educators and psychologists to align gameplay with self-regulation goals.

Beats DJ

🔗 More on MEandMine

Time:

October 2024 

Tools & Platforms:

Unity
Logic Pro
Figma
C#
Git
Notion
WebGL
​iOS

Design Areas:

Music Editing
Interactive Audio
Sound Design
Real-Time Feedback
UI/UX
Playtesting

Contributions: 

  • Designed gameplay system for remixing emotion-based music templates

  • Composed and layered base tracks for each emotional theme (e.g. joy, calm, frustration)

  • Built grid-based editor with live audio response and tap/drag inputs

  • Designed intuitive UI for playful multi-track editing

  • Balanced freedom and structure to support creative self-expression

  • Led collaboration with developers to ensure smooth touch and audio sync

Dreamy Ninja

🔗 More on MEandMine

Time:

February 2025

Tools & Platforms:

Unity
Figma
Git
AIGC
Excel
Logic Pro
Notion
WebGL
​iOS

Design Areas:

AI Narrative Design
Interactive Storytelling
Project Management
Modular Content System
Audio Design
Emotional Learning
Character Animation

Contributions: 

  • Created the original game concept and validated its emotional learning goals with educators.

  • Led cross-functional collaboration with artists, engineers, educators, writers, and voice actors.

  • Directed content development—defined visual style, story structure, and modular 6-panel comic format.

  • Designed full narrative system with emotional cues for AI to generate story variations.

  • Developed internal workflow tools in Excel to streamline data input and cross-team efficiency.

  • Designed background music, SFX, and managed voiceover recording.

  • Oversaw system design for emotion tagging, backend story logic, and user data tracking

Big & Small

🔗 More on MEandMine

Time:

December 2024 

Tools & Platforms:

Unity
Logic Pro
Figma
C#
Git
Notion
WebGL
​iOS

Design Areas:

Level Design
Balance System Prototype 
​Unity Physics
Audio Design
UI/UX
Playtesting

Contributions: 

  • Designed core gameplay to help children judge “big vs. small” issues.

  • Prototyped the balance mechanic using real-time Unity physics.

  • Designed Audio to create tension and focus during decision-making.

  • Built and implemented multiple levels in Unity, each introducing new obstacles and challenges.

  • Conducted iterative playtests to balance learning goals with engaging gameplay.

Calming Corner

🔗 More on MEandMine

Time:

October 2024 

Tools & Platforms:

Unity
Audacity
Figma
Git
WebGL
​iOS

Design Areas:

Experience Design
Interaction Design
Audio-Visual Design
UI/UX

Contributions: 

  • Designed the ambient weather selector feature, allowing players to personalize their calming experience.

  • Defined audio direction and composed layered ambient tracks (e.g. rain, wind, birdsong) for emotional regulation.

  • Implemented dynamic audio-visual pairing—each weather type triggers matching visual effects and white noise.

  • Designed UI/UX for intuitive interaction and seamless environment switching.

Music Composion

Composed several 1-minute calming music loops in Logic Pro to support breathing and mindfulness gameplay.

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